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Is this possible through configuration file?
There is no option available and also no information in Wiki...
Regards
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Some content will require use of gamepad or keyboard controls that overlap with what we use for Horizon UI/chrome.
Games are a use case where this will certainly happen. A platform game (think …
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I have tested your project and it kind of seems to work in your web demo, but I have made some observations.
a) When not using the calibration mode the controller sometimes randomly points in a dir…
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This asset can be selected from the asset library in Godot and downloaded. This will add all the files to your project. The only files you need are those stored in the addons/godot-openvr folder, ther…
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i get this when i try to start the game: https://imgur.com/a/XIVkD
edit: it just hangs there for as long as i wait
i have had the game running before, some time early 2016.
i have reinstalled t…
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Classify the ways in which the audience can experience WebVR content depending on gear capabilities. Know how to adapt interactions in VR through the variety of input methods.
* [Engaging the user…
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Of course it would be nice to use the Gear VR Controller with sc-controller!!!!
I have built a POC code for the gearvrcontroller in python3, which I would love to contribute to this project.
The con…
rdady updated
5 years ago
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If your game/project is using Zenject, please post it here (with a link to your project) and I will add it to the docs. Thanks!
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Hi, first of all thank you for your great work. Im not sure if I overthought the following problem, but I had an issue with the build in recenter Action from DayDream. The behaviour of the ARCam in re…
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Hello.
I was trying to launch this:
http://metagrid2.sv.vt.edu/~chris582/fish_pool_VR/fish_pool_videosphere_01.html
with these devices:
- Gear VR
- Google Cardboard
- HTC Vive with a wireless ad…