-
```
What steps will reproduce the problem?
1. Enable GLSL inside blender
2. Setup scene for GLSL use,save
3. Load with OgreKit.exe
What is the expected output? What do you see instead?
All GLSL featu…
-
```
What steps will reproduce the problem?
1. Enable GLSL inside blender
2. Setup scene for GLSL use,save
3. Load with OgreKit.exe
What is the expected output? What do you see instead?
All GLSL featu…
-
Let me try again. Browser prematurely submitted this post while editing the subject :(
-
The API should be as compatible as possible to GLSL. This requires adding type and function name aliases and adding missing functions. See https://www.khronos.org/files/opengl-quick-reference-card.pdf…
-
Hi,
I tried the `tclick` example on a older `Ubuntu` and a RaspberryPiOS (RPi4) and in both cases I get a:
```bash
.../fig_ws/figuro/tests/glsl/atlas.vert(1(10): 0:1(10): error: GLSL 3.30 is not …
-
```
What steps will reproduce the problem?
1. Enable GLSL inside blender
2. Setup scene for GLSL use,save
3. Load with OgreKit.exe
What is the expected output? What do you see instead?
All GLSL featu…
-
The minimal case is:
```
precision highp float;
varying vec4 vColor;
void main() {
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
}
```
using `shader_minifier.exe -o output.glsl --for…
-
Would be much appreciated! This plugin is a godsend otherwise.
-
Hello,
i was wondering if there is any chance or if would be possible to translate your shaders from 460 to 410. I would be more than happy to work on it.
Thanks in advance!
-
## Overview Description:
The issue is that glsl-shaders do not work in celluloid/gnome-mpv, but do in normal mpv.
* In mpv [shaders](https://mpv.io/manual/stable/#options-glsl-shader) can be u…