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**Describe the bug**
Moved to own Issue from #2149 :
The glTF™ 2.0 Specification only supports .jpg, and .png File Formats for textures.
When converting Models with different texture formats thes…
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Some formats, like for example gltf, contain nested images or textures, so suport for them would be really great.
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### Describe the project you are working on
I am working on a game that has user-generated content dynamically loaded at runtime, meaning GLTF files imported as scenes. The goal is to increase the …
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It would be awesome to ship native support for rendering `glTF`, a 3D runtime asset-delivery format for 3D scenes.
Its aim is to become the de-facto publishing format for export from 3D content too…
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https://discourse.mcneel.com/t/block-location-was-incorrect-after-convert-to-gltf/147856
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Hey,
Would it be possible to get glTF 2.0 support for T3D?
I am suggesting this for several reasons.
1. It is the modern successor to the Collada File format and It has major industry backers suc…
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## Describe the bug
When trying to export a model to .vrm, the export fails with the following runtime error:
> RuntimeError: Error: When saving a tiled image, the path 'C:\Users\Kelsey\AppData\Lo…
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**Is your feature request related to a problem? Please describe.**
The runtime export of GLTFast provides a .bin and a .glb
If I want to load the result later in the app or in other apps, I would n…
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The Conda distribution is starting to work. However some optional packages are missing for a full-featured brainvisa distribution.
This ticket will list missing optional packages and try to find solu…
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Good day. The Readme states that only the .gltf format is currently supported. I have tried uploading .fbx and .obj files and they also work correctly. Do you plan to disable support for other formats…