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Hello can this be used to help seamlessly load large maps made up of small chunks with a working multiplayer server? This is how most open world multiplayer games work I think? This is for solving thi…
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### Describe the project you are working on
A 4-player peer to peer FPS game using Godot‘s integrated multiplayer framework (MultiplayerSpawner, MultiplayerSynchronizer etc.)
### Describe the pr…
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On windows, in my project, it seems inconsistent, but either Gyro will work or Godot button/axis inputs will work, not both together
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> [!IMPORTANT]
> ***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
> Please read https://github.com/godotengine/godot/issues/68407#issuecomment…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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https://github.com/pvini07BR/mijocraft/issues/2#issuecomment-1953209200
"What I know is that translating GDScript code to C# isn't that hard. it uses the same names for the classes, functions, member…
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Upon extracting .zip plugin into /addons folder in godot, it errors saying "Contact software vendor for 64 bit version".
Running on Windows 10 64-bit machine.
Same error pops up upon clicking "S…
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### Tested versions
- Reproducible in 4.2.2.stable, 4.0.stable
### System information
Godot v4.3.dev6.mono - Fedora Linux 38 (Workstation Edition) - Wayland - Vulkan (Forward+) - dedicated AM…
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### Godot version
4.0-stable
### System information
Ubuntu 22.04
### Issue description
I am trying to do a fairly standard p2p networking game with the new, Godot 4 networking system: t…
sygi updated
4 months ago
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**Which demo project is affected:**
Multiplayer Bomber demo
Multiplayer Pong demo
**OS/device including version:**
Desktop/Android
**Issue description:**
The bomber and pong demo are the …