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@kisak-valve @mikela-valve
Animation lag ( firing, jumping etc.) appears in CS 1.6 and CS:CZ multiplayer game (Online and LAN). Gameplay isn't smooth as other GoldSrc games.
When I set cl_lw to…
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I guess this is a well known issue within most Goldsrc games. I dunno if this is determined by the engine or the map itself. I've seen many CZ:DS maps not showing bullet leftovers in the sky when shoo…
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I don't know why it's still capped to 256p even though the highest supported resolution reaches 512p and sometimes reach resolutions like 786x384.
HQ custom maps/models would look so bad if the value…
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When I load MMod as a custom game there isn't any music.
[engine.log](https://github.com/FWGS/xash3d-fwgs/files/14302562/engine.log)
https://github.com/FWGS/xash3d-fwgs/assets/160180820/c7c4e5d1-4…
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Hi,
I have an issue with GoldSrc games under Linux & alsa. To have sound at all on a pure ALSA system I started steam with SDL_AUDIODRIVER=alsa. This works so far and I have sound in all games. Howeve…
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If I run HLDS with VGUI (without `-console` launch parameter), it crashes, see the screenshot below for details:
![image](https://github.com/ValveSoftware/halflife/assets/31417200/03e3f279-a8fb-498…
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Should look like this: https://i.imgur.com/Wlxxuxy.jpg , https://i.imgur.com/XJPKvr0.jpg (Counter-Strike De_Inferno Custom Textures)
But it's look like this in recent versions of the game: https://…
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As I stated in the title, it would be appreciated if we could get an option to precache radio sounds, just like the original CS Bot Enabler. you can even use the CS Bot Enabler and enable the option a…
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Sometimes it works, sometimes not, in unpredictable manner. Seems that UDP broadcast packet sent only to one of network interfaces (of course it can be multiple in system), and sometimes it can't be s…
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When any GoldSrc game crashes (CS, HL1, TFC, Mods...), it keeps the same sensitivity. It doesn't matter what caused the crash, even if the game closes suddenly it will fuck up my sensitivity. I cannot…