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When I use the voxel render method, the terrain does not actually render beyond what I have the render distance set to. Heightmap seems to work fine if I give it priority, but then everything looks ug…
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When using a terrain provider that uses a heightmap terrain format, the CLAMP_TO_GROUND property produces incorrect positions for billboards. It is easier to see when there are more billboards placed…
Joebh updated
2 years ago
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Rework all terrain to use a global height map, rather than determining general height via biome distribution. This will make height variation look significantly better as terrain won't need to be inte…
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Need to add procedurally generated terrain to the game
- [ ] collate some reference image for terrain
- [ ] Dynamic loading of meshes (as player moves around)
- [ ] Dynamic LOD
- [x] Basic Terra…
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The rocky terrain layer extends beyond where the heightmap suggests it should...
Check this to ensure that it doesn't affect the buildings significantly and fix if necessary
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### Description
maybe there was a way to create lowpoly style terrain in current state. but i don't know to do it.
if it can:
can make a toturial in docs how to do this?
if not:
can imple…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/2167)) by Louise Poubel (Bitbucket: [chapulina](https://bitbucket.org/%7B5cfa2075-477b-4ded-b…
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At first, say thanks for author. I have a question, the speed of using GeoserverTerrainProvider, will be slow than using cesium terrain format such as heightmap or quantized mesh?
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PS C:\Users\Shivam\Desktop\voxel 3d\mandaw_openworld-master> & C:/Users/Shivam/AppData/Local/Programs/Python/Python312/python.exe "c:/Users/Shivam/Desktop/voxel 3d/mandaw_openworld-master/main.py"
pa…
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My imported maps appear to be gaussian blurred after loading into HTerrain, both the heightmap and the splatmap.
Here is a terrain in blender:
![image](https://github.com/Zylann/godot_heightmap_pl…