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**Description**
If you make a PD helicopter it will still be there even after you change your job.
**Steps to Reproduce**
Self explanatory.
**Expected Behavior**
Heli gets removed
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Not sure if it's just dev branch but players cleared 2 missions by just squashing the ai with a littlebird by landing on them.
We did change the miniserver to DEV branch
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helicopters cant take off when reloading
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Migrated from https://bitbucket.org/hoggit/georgia-at-war/issues/166
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Bailey created an issue 2 hours ago
I think the training server would benefit from the option of spawning close ranges a…
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There doesn't appear to be oil buckets to craft helicopters. Perhaps substitute oil buckets for regular oil from leaves?
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Discuss having the same sets of headings for each type of LI (Tower, Approach, Enroute), consistent across all
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Sometimes, randomly, Squeezelite loses the ability to play music. Instead of music it plays some strange "helicopter" noise. The decoder skips frames according to the log:
```
[23:46:54.206332] st…
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[Helicopters#10](https://github.com/kumpuu/factorio-helicopters/issues/10)
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Tutorial for OBJ supporting MD3 Tags For Attachment
Step 1: Open model_brush.c
Step 2: Copy the following code and press CTRL-V in appropriate place in Mod_OBJ_Load(model_t *mod, void *buffer, voi…
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Vehicle not found!
at System.Environment.get_StackTrace()
at Building.RemoveOwnVehicle(UInt16 vehicleID, Vehicle ByRef data)
at FireTruckAI.RemoveSource(UInt16 vehicleID, Vehicle ByRef dat…
t1a2l updated
2 years ago