-
Using `PyQT webkit` or something like that to render the UI using Chromium engine and styling it using Html/CSS seems a pretty good idea to me. It allows for a better UI design and UX.
Also, person…
-
@BieHDC wrote on 2021-12-20:
This should be the discussion place of what should be done and etc as the discussion started in [this issue](https://github.com/Immediate-Mode-UI/Nuklear/pull/362).
…
-
F:\supercell-wx\external\maplibre-native-qt\test\widgets\
-
I'm experiencing stuttering on multiple iMacs I have access to. The specs are:
21.5 inch, Mid 2011
2.5GHz Core i5
OS X El Capitan Version 10.11.2
Here is the code for my sample project
EDIT--
The is…
arg0d updated
2 years ago
-
I rebuilt my main project a few months ago, and have been doing a lot of oculus dev with it. I just imported SteamVR to see it it resolves the trigger value issues I've been seeing. I remembered there…
-
The simplest way I can describe my issue is that SteamVR absolutely refuses to give me proper readings on inputs.
Tracking pos/rot of the headset and the controllers work, but input isn't quite wor…
-
Hey!
I would love if you can Support Model Animations and RIG Support!
like a Method that you can call in the Model class (i hope i come in :))
![grafik](https://user-images.githubusercontent.com…
-
- [x] Bullet tracers on projectile's sometimes renders twice or more (this bug appears much more often with dt and moving enemies)
- [x] Bullet tracers don't have glow (a major issue)
- [X] Unlockin…
-
### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Godot recently took steps to make the editor more customizable via a bu…
-
Hi, I've been using this for a month now and I think it's absolutely fantastic! Zero problems, so small and so fast! As a Win32/C/C++ guy I really appreciate the lack of runtime dependencies and famil…