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**Explanation:**
The buoyancy system and boat controller both work perfectly fine across the world, even when the mesh isn't around the player, leading me to believe that if I can just somehow modify…
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Hey! Great library!
I am really wanting to use this to show a game map (not the real world map). To do this I need to apply a custom CRS.
```
CUSTOM_CRS = L.extend({}, L.CRS.Simple, {
projec…
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When I'm trying to play, everything stops working. Nothing drops when I break blocks, I can't hit entity's, entity's don't move and only 1-2 chunks outside of already loaded chucks will load, when I t…
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In the background of the virtual world should be an anatomy lab to make the user feel like they are there. At the very least, it will be much better than infinite darkness.
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- [x] Exploded creepers drop gunpowder
- [x] Mobs barely ever attack you in the water. Probably because there's a (water) block in between you and them thus causing them to lose direct vision over you…
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Hi,
What's the status of the project? Are signals working?
I have been trying to use the project, but I've been running into issues with signals. Do signals work? I couldn't even get the basic e…
ifazk updated
2 weeks ago
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**Describe the bug in detail:**
Upgrading to AudioLink 2.0.0 causes Unity to go into an infinite importer loop, constantly reloading the domain for hours on end. This makes the Project completely u…
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Should the world be infinitely expandable, or have hard (and relatively small) limits like the original simtower did? Obviously there are going to have to be limits _somewhere_, but how big should the…
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Hi,
Is there a way to exit the verilator simulation from the C code whose hex is getting executed using RUN_HEX. For some reason, certain C codes are exiting but others are not. I do not know the e…
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**small world: `put the ball in the box`**
This produces an infinite loop, the ball is first resolved but then it never accepts a valid description of the box (if there are several to choose from).
…