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Update of app-linux-input-proxy to v1.0.39 for Qubes OS r4.3, see comments below for details and build status.
From commit: https://github.com/QubesOS/qubes-app-linux-input-proxy/commit/9763d722a5ed0…
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In games where the narrative isn't what drives the gameplay, the narrative is likely going to be called upon following an event occurring from some other mechanism (e.g. "attacked monster A").
Tonkad…
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The server should be able to understand `input:*` events sent by clients.
- Update player positions
- Execute actions
- ...
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Writing the code changes in fe1aee15d87d16473264db45b139e34f10bcd189 made me realize that the current mouse handling logic in `input.c` is pretty clunky. It assumes a fixed set of mouse buttons, and …
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The encoder is kinda slow.
Unfortunately to fix it basically requires fixing all of the input and UI work.
* [x] All UI handled via new view/menu system
* [x] All input handled via the new system…
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#### Summary
This report outlines test cases designed to check the behavior of the `search_items_API` function when handling various site parameters, including invalid and multi-site queries. These t…
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**Issue by [ri0t](https://github.com/ri0t)**
_Monday Sep 01, 2014 at 10:43 GMT_
_Originally opened as https://github.com/Hackerfleet/hfos_old/issues/23_
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- [x] Input pipes
- [x] Quantization comp…
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Merging offline/online scripts is being blocked by the need for online to support gamepads. ( #235)
Looking at how gamepad support is setup, there are two paradigms in place with regards to input han…
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At the moment we have no code to provide access the the inputs from the user. We need to setup a flow that provides a reference to the SDL_Event object each step.
Example and tutorial on it's usage: …