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Rybadour
/
Spider-Fish
A simple Bullet Hell Shooter.
socr.uwindsor.ca/~giga
8
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Pull from gtest
#53
erisco
opened
13 years ago
0
Pull from gtest
#52
erisco
closed
13 years ago
1
Collision System Redux
#51
Rybadour
opened
13 years ago
2
Animation API
#50
erisco
opened
13 years ago
2
Make Bullets slowly transform
#49
Rybadour
opened
13 years ago
0
Breaks Windows but works on mac.
#48
madebyjeffrey
opened
13 years ago
0
Overall Game Architecture Design
#47
erisco
opened
13 years ago
0
Me and coding
#46
StephenNu
opened
13 years ago
4
File System Layout
#45
madebyjeffrey
opened
13 years ago
3
Bullets/Weapons/Enemies/Shooting
#44
cdrllrd
closed
13 years ago
0
Processing ProtoTyping
#43
madebyjeffrey
opened
13 years ago
1
This is a test.
#42
mterry
closed
13 years ago
5
Documentation and Project Planning
#41
madebyjeffrey
opened
13 years ago
1
A Proposal for a Smaller Milestone 1
#40
madebyjeffrey
opened
13 years ago
0
README.markdown has incorrect build and execution instructions
#39
erisco
closed
13 years ago
1
Manually listing every file in CMake config tedious and error-prone
#38
erisco
closed
13 years ago
8
Obsolete CMakeLists.txt files(?) not deleted.
#37
erisco
closed
13 years ago
1
Mac Compilation
#36
madebyjeffrey
closed
13 years ago
4
Platform for writing tests needed.
#35
erisco
closed
13 years ago
3
`typename decltype(...)` fails to compile on clang.
#34
erisco
closed
13 years ago
2
Persistent reference of temporary variable in CollisionManager::GetCandidateList empty constructor may fail to compile.
#33
erisco
closed
13 years ago
1
Include directives for "AnyForwardIterator.h" must be removed
#32
erisco
closed
13 years ago
2
Allowing changes in the group of a PhysicalEntity is not correctly implemented
#31
erisco
opened
13 years ago
0
CollisionManager exposes no update() function to notify of PhysicalEntity changes.
#30
erisco
closed
13 years ago
0
A PhysicalEntity added to a CollisionManager in a group without a CollisionSpace should be an error.
#29
erisco
closed
13 years ago
1
CollisionManager and collision system documentation needed.
#28
erisco
closed
13 years ago
1
Animating Sprites
#27
Rybadour
opened
13 years ago
1
Generate Enemy Ships
#26
Rybadour
closed
13 years ago
1
Enemy Ships Shoot
#25
Rybadour
opened
13 years ago
1
Player Ship Death
#24
Rybadour
opened
13 years ago
0
Bastard Circle Collapse
#23
Rybadour
opened
13 years ago
0
Bastard Circle Initial Implementation
#22
Rybadour
closed
13 years ago
1
Bastard Circle Size Changing
#21
Rybadour
opened
13 years ago
2
Add basic pea shooter weapon to the player's ship
#20
Rybadour
opened
13 years ago
2
Add Enemy Ships
#19
Rybadour
opened
13 years ago
1
Bullets Transform after leaving Bastard Circle
#18
Rybadour
opened
13 years ago
2
Add SDL_gfx to our libraries
#17
Rybadour
closed
13 years ago
1
Refactor code base to clean up and include Jeff's code
#16
Rybadour
closed
13 years ago
0
Going forward, SDL Pixel or OpenGL
#15
madebyjeffrey
closed
13 years ago
0
Final Touches
#14
Rybadour
closed
13 years ago
2
Distributing libraries
#13
madebyjeffrey
closed
13 years ago
3
Crashes when image is not present.
#12
madebyjeffrey
opened
13 years ago
1
Perfect Circle-Circle Collision
#11
Rybadour
closed
13 years ago
4
Make Collision Calculation Effecient
#10
Rybadour
opened
13 years ago
4
Input Event Handling
#9
Rybadour
opened
13 years ago
2
Implementing CMake for build system
#8
erisco
closed
13 years ago
5
Time Stepping
#7
Rybadour
closed
13 years ago
0
Game Object
#6
Rybadour
closed
13 years ago
1
Collision Handling
#5
Rybadour
closed
13 years ago
2
Finishing Sprites
#4
Rybadour
closed
13 years ago
7
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