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Performance is horrible. We need GPGPU particles.
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### Describe your feature request
As dicussed in #1105 , with this piece of code, we can output roughness/metallic images with default values of roughness/metallic.
```python
# some objects' nor…
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### Godot version
4.0.1
### System information
Windows 11, Vulkan, whatever graphics is included in intel i5-8265U
### Issue description
The SDFGI cascades aren't updating correctly when properti…
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### Tested versions
v4.3.beta.custom_build [82cedc83c]
### System information
Windows 11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.4633)
### Issue description
`CSGS…
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### Tested versions
- Reproducible in: v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3060…
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It could useful to be able to run MeshModifiers after the mesh has been adapted. Think about adding a nodeset for instance... the nodeset won't be projected properly after mesh adaptivity so it could…
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**Is your feature request related to a problem? Please describe.**
I want to spawn a variety of objects (mesh or scenes) on the same spawn point choosing one kind over other in a deterministic manner…
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**Purpose:**
In a data mesh setup an instance of a dataset (output of a particular run id) is created when its upstream input datasets (upstream nodes' outputs on the mesh) become available; this c…
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Hi, is there an option to encode using bytes from glb?
So this is possible:
```
var bytes = File.ReadAllBytes(file);
var opt = new DracoEncodeOptions();
var drcBytes = Draco.Encode(bytes, opt…
bertt updated
13 hours ago
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I started looking into the transfer operators a little bit and noticed some issues. I will collect what I find here because I don't know if I have time to fix everything.
## Side effects of `MultiC…