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#为Unity Sprite实现GPU Instancing | OWNSELF
[http://www.ownself.org/blog/2022/unity-sprite-gpu-instancing.html](http://www.ownself.org/blog/2022/unity-sprite-gpu-instancing.html)
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Fun one!
When motion blurring instances the objects seem to be going on a bit of a trip. In the image below, the red object is an instanced sphere, the blue has the same ActiveTransforms applied bu…
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### Godot version
4.1
### System information
Windows 11 64 Bit
### Issue description
I have a 2D world streaming system with 2 background threads that queue the following kind of jobs:
- The f…
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some mesh can't show.
see :
![image](https://user-images.githubusercontent.com/21867818/168529928-c8f0128d-cedd-49d3-84bd-5f9c0f2f3631.png)
in https://sandbox.babylonjs.com/, All meshes are nor…
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**Description**
The offset values are disregarded in game. This collection is acting like a group in blender 2.7
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**Is your feature request related to a problem? Please describe.**
Currently, instancing is prohibited when rendering a view with a schedule script. This requires loading special tiles which are …
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i would love to have mograph c4d style instancing and control somehow inside tooll.. including more support for inporting .obj or other standard 3d scene files that we can then manipulate inside tooll…
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It would be nice to be able have multiple instances of the application, and be able to select the source it monitors.
This can be accomplished either with replacing the microphone button with a sou…
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Can someone check [shaders_mesh_instancing](https://www.raylib.com/examples/shaders/loader.html?name=shaders_mesh_instancing) example works from zig? I have the following code based on the example abo…