-
```
When performing a ray collision with a box where 1 extent (in this case the Y)
is 0, the collision passes through the box in certain cases. This seems similar
to an earlier bug where the terrain…
-
I think I found two nits to fix in `GraphicsTrace`:
https://github.com/jMonkeyEngine/jmonkeyengine/blob/acbddc2763117da6cc5d2cd66c63d98a6f31fa44/jme3-android/src/main/java/com/jme3/system/android/OGL…
-
```
What steps will reproduce the problem?
1. Create a J3M file in a text editor and reference a non-existing texture
2. Place this J3M inside the jMP assets folder
3. Load the J3M in the material edi…
-
```
What steps will reproduce the problem?
1. Create a J3M file in a text editor and reference a non-existing texture
2. Place this J3M inside the jMP assets folder
3. Load the J3M in the material edi…
-
When playing with Shader Nodes, I changed something in `Text` (specifically I changed the MatParam Name and then also connected this to the ColorMult).
Now obviously the UI Part doesn't recognize thi…
-
```
What steps will reproduce the problem?
1. Run some example on Linux or Android
What is the expected output? What do you see instead?
I receive an error "DXT is not supported by the hardware".
jME…
-
```
What steps will reproduce the problem?
1. Run some example on Linux or Android
What is the expected output? What do you see instead?
I receive an error "DXT is not supported by the hardware".
jME…
-
```
What steps will reproduce the problem?
1. Run some example on Linux or Android
What is the expected output? What do you see instead?
I receive an error "DXT is not supported by the hardware".
jME…
-
```
What steps will reproduce the problem?
1. Run some example on Linux or Android
What is the expected output? What do you see instead?
I receive an error "DXT is not supported by the hardware".
jME…
-
```
What steps will reproduce the problem?
1. Run some example on Linux or Android
What is the expected output? What do you see instead?
I receive an error "DXT is not supported by the hardware".
jME…