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Hi,
I have recreated the same issue described here:
https://github.com/libretro/Lakka/issues/163
Basically. If mupen64plus-libretro is built with HAVE_NEON=1 and __ARM_NEON__ defined then the audi…
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The Pointer API seems to reference everything as an absolute value, rather than relative. It may make the Operating Systems mouse match where the ScummVM mouse is for clearly? Perhaps this is not the …
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It's unfortunate that within a render, you always use the same font. No way to change the font style, size, etc. Makes advanced styling impossible.
I have ideas on how to hack this, and also how to…
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I've seen this discussion on IRC a couple times.
Might as well bring it here.
Mar 23 23:01:20 Richard42: well there has been talk of basically getting rid of the audio plugin, and even possibly the…
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### Game or games this happens in
All
### What area of the game / PPSSPP
When I run a game at 30fps, the core still reports 60fps. This is hardcoded in the libretro interface here: https://github.c…
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Would it be feasible to add some custom environment() call that somehow passes access to the Lua system from Mame over to the frontend? Maybe this is silly but would it be possible to actually just p…
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Hi, I have a weird one.
I use a frontend to launch games. The frontend launches Retroarch from the command line.
It was working fine until the recent update, now it crashes. Retroarch version is…
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There are a few features that we could take advantage of if we use https://github.com/isage/nxengine-evo .
It's based on SDL2, so we could benefit from doing more work on the non-existent SDL2-libr…
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Please consider adding support Angrylion RDP Plus multithreaded software renderer to ParaLLEl N64 and/or ParaLLeXT emulators.
https://github.com/libretro/parallel-n64
https://github.com/libretro…
Hedda updated
2 years ago
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Edit: I'm not sure where this should be posted but as this repo could benefit
from these changes, it seemed the most appropriate.
In order to make build systems and management more straight forward I…