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I have an open PR implementing tracked controllers using OpenVR (SteamVR) that looks like it's going to be merged soon, and another that will be made after that one in which some basic room-scale VR g…
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Hi there to all the readers from around the world!
I'd like to propose few ideas for control schemes:
1) As now, use ThumbSwipe to what direction you would end teleport on, but use **HMD rotatio…
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Add support for physics rigidbody simulation and related functionality. With the BEPUv2 upgrade nearing completion, I'm updating this issue to better explain what will actually be coming with proper P…
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(updated given Dominic's comment and more own thoughts)
Filing this bug to collect what kind of guide/tutorial content is missing in the WebXR docs. Planning to share this with subject matter exper…
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### Is your feature request related to a problem? Please describe.
The radial context menus are generally really useful and helpful. However, there are some contexts where the current behaviour of ma…
Zyzyl updated
2 years ago
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Hello!
Thank you for sharing the implementation. Unfortunately, I ran into a problem while I was following QM9 guide from `README.md`
**Steps taken:**
```
git clone https://github.com/google-r…
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Some classes of the `ContinuousDynamicalSystem` component required a kindyn object to work.
https://github.com/dic-iit/bipedal-locomotion-framework/blob/70c85ba1db9b27f59bfdb120cc73e2fa43d70c85/sr…
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The Contact of the index finger with the thumb is becoming an industry standard (especially known for its use on quest headsets) for the trigger operation and should be less prone to accidental clicks…
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This has been mentioned a couple times by me H3 and Lewis, basically having grabbers on objects that aren't your hands. The behavior could default to your main hand if you say want it controlled by a …
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### Describe the bug?
With the recent change to add and default to a turn only option for your offhand, when you grab a tool the offhand stays turn only and a user is entirely unable to move. This al…