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It would be really handy if one could specify min/max values from other existing variables, like with ProgressBars:
```
public class NaughtyComponent : MonoBehaviour {
[MinValue("minStamina")…
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[Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) (at :IL_0014)
ShipWindows.Compatibility.CelestialTint+c.b_…
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if Foo does not exist (or cant be found and used) offer to create a new class that derives from MonoBehaviour and has a start and update method defined, much like when creating a script inside of the …
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Allow ui elements to be automatically retrieved at awake/start or anywhere at anytime by using attributes.
Example:
```csharp
[View("MyViewId")]
public class MyView : MonoBehaviour
{
[Quer…
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UnityEngine.MonoBehaviour.print呼び出しのILが
```
call class [mscorlib]System.Void [UnityEngine]UnityEngine.MonoBehaviour::'print' (class [dnetlib]core.Object)
pop
```
- UnityEngine.MonoBehaviour.p…
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Hi,
Could you please provide an example on how to listen the topic /joint_states and print individual joint positions in Unity Debugger.log?
Tero
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### Describe the issue
I was trying to rip "Annoying Orange: Splatter Up!". After ripping the files and the scripts, I went to the scripts section when, after opening a .cs file, it showed me this:
…
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I have a RandomizerTag with a public array that I want to fill with around 200 GameObjects from my scene. In monobehaviour scripts, this can be alleviated by just selecting all the gameobjects you wan…
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Whenever I try to run the script, i get the following warning and nothing generates
"You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only…
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The latest version of UnityPy supports swizzling/unswizzling textures, which was a huge roadblock for extracting textures from the game in the first place.
This issue requires rewriting `monobehavi…