-
https://github.com/NVIDIA-Omniverse/IsaacGymEnvs/blob/main/docs/rl_examples.md
The above website says that Ant tasks can be trained using the SAC algorithm, but there is no specific modification of t…
-
**Is your feature request related to a problem? Please describe.**
PhysX already supports vehicles but o3de doesn't yet
**Describe the solution you'd like**
O3DE is missing any vehicle, we need t…
-
The C++ unit test infrastructure is set up but there aren't any meaningful unit tests yet. We're using [doctest](https://github.com/doctest/doctest).
Since the C++ library interacts with a USD stag…
-
Can we expect any further development on FEMFX?
-
Generate static physics meshes for tiles similar to Cesium for Unreal/Unity. Then we should be able to support vehicle and character movement, raycast picking, camera collision, and more.
* Does th…
-
Hi, thank you for the amazing project. Can we create an underwater environment for the robot in the Omniverse Gym? Thank you.
-
**Is your feature request related to a problem? Please describe.**
The library creates its own thread pool when compressing a large file which then contends with the main application that uses it (es…
-
It would be convenient if tilesets, imagery layers, and other cesium prims could be added to the stage via the context menu. Currently if you want to do something simple like adding a second imagery l…
-
Hans-2:~ hans$ python /vgames/Gamez.py -d
Traceback (most recent call last):
File "/vgames/Gamez.py", line 193, in
LogEvent("Checking DB")
File "/vgames/lib/Logger.py", line 4, in LogEvent
…
-
It could be useful to have a set of "how to get started examples" for anyone wanting to integrate cesium-native into their project for the first time.
This would be a little different from just ref…