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**Is your feature request related to a problem? Please describe.**
Personally I want to be able to reset my playspace move drag automatically when something happens in game, but currently I don't see…
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I have my Windows' DPI scaling set to 125% (I use a digital projector at 1080p, so necessary to read some text clearly), and it's causing bad issues with UI elements, in both VR and desktop modes. Som…
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I do not use above 1080p monitors, so in VR the desktop views look blurry at medium to large sizes. The default filtering causes the blurriness, which I find makes my desktop almost unreadable. I thin…
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Went to the SteamVR "tab" selection to mess with SS, crashes the entire program.
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No matter what I try, the blue circle is still there. How to remove it?
I tried:
vr::VRSettings()->SetBool(vr::k_pch_CollisionBounds_Section, vr::k_pch_CollisionBounds_GroundPerimeterOn_Bool, fa…
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### Describe the project you are working on
An OpenVR dashboard overlay
### Describe the problem or limitation you are having in your project
I am currently passing the texture of a Viewport …
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Full context:
https://www.reddit.com/r/ValveIndex/comments/bpwmj9/chorded_input_with_index_controllers/eo0cxpc
In summary:
With a [chorded keyboard](https://en.wikipedia.org/wiki/Chorded_keyboard…
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Not being able to get a solution to a problem you cannot solve yourself is super frustrating.
This makes SteamVR (in my experience) the worst API I've ever had to work with.
The developers hide …
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Today (17.2.2020) after starting SteamVR I received a message there is an update to install, which probably installed though the main windows still shows 1.9.16 as a version.
After the update howev…
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I am not sure if this issue is with your tool or SteamVR/Unity but I only get this black screen when using a calibrated space in SteamVR through OpenXR Runtime as soon as I switch on a Vive tracker wh…