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Part of my mantra is to make the very best path finding in the game industry so we'll get on that.
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Currently when person goes to a different place, he follows step by step with really simple rules. Also they go through all impassable terrain now.
This is not a big issue now, but once a couple of b…
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Originally reported on Google Code with ID 399
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What steps will reproduce the problem?
(please describe a single problem, providing as much detail as possible)
1.see attached savegame. Load and fi…
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### Who would benefit from this feature?
End users
### What is this feature about?
Add Trainrun categories, like these ones that already exist in NGE from SBB side :
![image](https://githu…
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### Is your feature request related to a problem? Please describe.
Pathfinding through Protoflux is a very very long and tedious process with no real way to do any of it in real time. Granted the abi…
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/cib
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Need to implement a Home brew Path-finding System. Relying on NavMeshAgent isn't working out for a couple reasons;
1) We are relying on a component outside the Movable module.
2) To move, a unit ne…
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@TibiaTracker has worked on this and will submit a patch soon: https://twitter.com/TibiaTracker/status/744754176853344257
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As a game developer I need a way to automatically calculate a path from one coordinate of a map to another to make navigating entities easier.
lycis updated
9 years ago
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Unique to my map though, at least it's the only one i've seen it happen on.
Download the attachment and sit around for 15~ seconds. KeeperFX will crash.
Log file contains a whole lot of;
Error: t…