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In [`7079bbf`](https://github.com/phaze-the-dumb/statuspage/commit/7079bbf5bd303745083226985f49fe88e83ac828
), Oculus DB (https://oculusdb.rui2015.me/api/v1/search/beat%20saber?groups=Quest,PCVR,GoAnd…
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### Original issue opened by:
@DeakWebster
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Problem: Vive Focus 3 MRTK3 Support
Vive Focus 3 is currently a higher requested VR headset for enterprise customers than Quest 2. Especially in the g…
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**Describe the bug**
Cook-Out: A Sandwich Tale works when using Revive 1.9.1. When launching via dashboard on 2.1.1, nothing happens. I was able to inject the game manually on 2.1.1, but it starts up…
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patch 5 fusion just released and dont know how to install it can somebody please help me out?
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### What would this gadget do?
This gadget would allow Aardvark gadgets to have occlusion, and basic contextual awareness, in a roomscale or AR scene. This would be done in a “simple” or “advanced”…
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Hi,
in chapter 5.1 where the hand tracking extensions are used and the hands are rendered as cuboids, it seems like the intention is to track & render the hands when the user is not holding the contr…
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A very strange bug: I have a debug display which displays the state of all buttons. It shows a state change for button 16 when I touch the trigger with my index finger, but the `button_pressed` event …
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Relevant issue reported in Oculus samples repo:
https://github.com/oculus-samples/Unity-Movement/issues/2
A runtime error returned by xrLocateBodyJointsFB here when running this sample over Link…
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Some buttons mapping are hardcoded (like trigger buttons) and cannot be mapped to other actions. eg. binding left trigger to alt-fire is not possible. Can we have less buttons mapped through codes and…
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### Is your feature request related to a problem? Please describe.
scrolling can be a pain, especially when your contacts list is long, or you're working through big components in inspectors such as …