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Hi, I am following up if anyone has a process for using pip install on Mac with the latest godot-python release.
#155 mentions that it requires one workaround with adding an absolute path to a file…
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**Describe the bug**
After updating this package to version `8.0.0` it is not possible to compile my app on iOS devices.
**To Reproduce**
Add dependency `youtube_player_flutter: ^8.0.0` to pubspe…
juria updated
3 years ago
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I tried this before, but it doesn't help:
https://github.com/2shady4u/godot-sqlite/issues/51
**Environment:**
- OS: macOS
- Godot version: 3.4
- _godot-sqlite_ version: 3.0
**Issue …
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```
Gentoo-Builder-05 ~/test/libzypp-17.29.0 # cmake -DCMAKE_INSTALL_PREFIX=/usr -DENABLE_BUILD_TRANS=ON -DENABLE_BUILD_DOCS=OFF -DENABLE_ZSTD_COMPRESSION=ON -DENABLE_ZCHUNK_COMPRESSION=ON -DDISA…
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Hi
Luascript is implemented in Plugin Script, or how do you manage compatibility with the code editor,?
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Hi there 🥳
I am one of the maintainers of the semi-official language support overview for Godot
https://github.com/Vivraan/godot-lang-support
We give all bindings according to their feature …
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**Describe the project you are working on:**
spaceship game
**Describe the problem or limitation you are having in your project:**
I don't like gdscript but its the only supported language in the…
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Tag 17.28.0
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**Godot version:**
master
Currently the reload on save feature for pluginscript is not yet implemented. And for any changes of exported properties I have to restart the editor to get the inspector…
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Most recent editors or IDEs implement the use of parentheses and brackets in a very nice way, for example:
- If the user opens a bracket, the editor adds the closing bracket behind the caret
- If …