-
Hi!
I have a situation, where it would be useful to have a global variable in the functions. I faced it when working with translations / localization using fluent.
Basically on the rust side I …
-
MPTM files are pretty great and I'm glad you have them working. I've been looking for a solution like this since I love making small music for games in MPTracker and it's ancestors. I hope the Channel…
-
- Advanced topics:
- Cut all "possible" wording list only what you will do for the term. Everything should be definite, this is your grade rubric for the term.
- Midterm goals:
- Specifically w…
-
### Godot version
v3.4.3.rc1.official [894b6d504]
### System information
Mac OSX (Intel 2019)
### Issue description
Well actually it throws an error if you try and print that, but if yo…
-
hey,
First of all, I just wanted to say thanks so much for this project -- 2d character controllers (especially collision response) is something I've always been obsessed with, and it's nice to see o…
-
The constructor leaves `Tail` as `null`, which eventually crashes in `CollectedAtoms()`
Should `Expansion(Exp, string)` create an empty list, or `Assert(symbol == Exp.Atom)`?
-
### Current Behavior
> Originally opened as an issue in the PL repo https://github.com/Lightning-AI/lightning/issues/18251
### Bug description
This morning I woke up to a very weird result.
…
-
Test Date : 2024 August 18
Test Version : 4.8.3
Flag Set : Custom (see examples below)
It seems some custom flag sets with AirBoat, few shuffled key items, and pregenerated shuffled-access overwo…
-
Hi!
Awesome job on the repo!
Feel free to ignore this request if it's not part of your roadmap. It's more of a suggestion to have other type of exploration tasks.
There's partial code on http…
-
Easily place down 5' (1.5m) and 10' (3m) block sections (or 1m gridmaps when that's a thing for some tilesets, like for trains). Have auto-gen options, especially auto-room fill based on purpose, just…