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Here I would like to discuss what to consider when detecting the infrared pulsating ball.
Questions:
* Which sensor should we use?
* How are the sensors read out?
* How many do we need?
* Sho…
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During uploading, the screen should have a red pulsating bar, "upload in progress, please wait", or at least "upload in progress".
In fact the red part can move: an upload progress bar!
(Curren…
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we need a way to make comments more visible, especially when they're over a small area. On the other hand, it's important not to distract the user.
A possible way could be to adjust the opacity (an…
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We should figure out a way to make the sun look awesome, because the player will spend so much time looking at it.
Something like this from Unity
http://activeden.net/item/sun-prefab/full_screen_prev…
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| **Accurate** | **Flicker Ender** |
|--------|--------|
| ![Rockman 2 - Dr Wily no Nazo (Japan)-616 resize](https://github.com/warmCabin/mm2_flicker_ender/assets/35278529/38f41404-31c2-4c6a-a0ef-2…
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I'm a beginner on ACDL data layer and familiar with only Digitaldata data layer.
And I'm very much interested of shifting to the new ACDL data layer and bit confused of creating data elements using…
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Access to an 8-meter class optical/infrared facility for deep explorations is a crucial component to reveal the underlying nature of transient phenomena. Over the past few years, Australian astronomer…
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Just watched an ffa where a couple of 3-stripers made striders and krows and didn't use their special weapons at all. Their discoverability via the UI is low.
A widget could perhaps help with this,…
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I remember it working on 0.54, the walls here should be pulsating with different colours:
![unvanquished_2024-11-01_015947_000](https://github.com/user-attachments/assets/107592fb-0750-4fce-90cd-9912…
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I have tried running smw on my Nexus S (ICS 4.0.3). The content loads, and is
extracted to the SD-card. Upon launching the game however the controls appear,
bur the rest reamins black. after a f…