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I think I found a way to represent pretty much every connected mesh (whatever you'd actually call that) as a patch. Use the following Blender operations on the scene with the specified settings:
1. L…
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Quad results for skewed plates might be off. I've had trouble transforming local forces to global forces for these elements, and have come to the conclusion the issue might be in my implementation of …
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## 🚀 Feature
Support for non-triangular faces in napari surface meshes (eg: square cell faces)
## Motivation
Ideally, it'd be good if users could drag and drop any surface mesh created by a third…
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Hi @jannessm - unfortunately seems like there is some issue with python 3.10 wheels. No windows wheels exist at https://pypi.org/project/quad-mesh-simplify/1.1.5/#files and installing on linux ends up…
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I wanted to ask if this is in the to-do list. There is literally no way out there to compress quad meshes effectively right now. Converting to triangles means you lose all the precious clean quad topo…
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```julia
import ClimaComms: context
import ClimaCore: Spaces, Domains, Meshes, Topologies, Geometry, Fields
radius = 1000
h_quad = Spaces.Quadratures.GLL{4}()
h_domain = Domains.SphereDomain(…
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When we integrate over internal faces (with evaluation on both sides), we need to have a face permutation that ensures quad points match between neighbors elements. This information is computed from t…
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I just stumbled over a problem with FaceVertexCount, i get an invalid memory access.
A sample would be:
face0: 3 vertices
face1: 4 vertices
face2: 5 vertices
this results in a total IndexCount of…
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# Steps to Reproduce
Testing animation overrides, especially the ZHAO. This bug is less noticeable when AOs use the llSetAnimationOverride function to override the animations, but this bug has gotten…
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I think this might further decrease the learning curve for Jax, as well as the amount of typing.
Currently:
```
@world.addObject new Jax.Model position: [0, 0, -5], mesh: new Jax.Mesh.Quad(size: 2)
…