-
### Description
I'm currently testing out Rapier inside of a react app using the `@dimforge/rapier3d-compat` (v^0.11.2) NPM package. I have a scene setup using impulse joints and when I swap the crea…
-
I'm trying to create a 2D heightfield but it throws a unreachable error at runtime for no apparent reason.
![image](https://user-images.githubusercontent.com/72392698/134384760-9c81f074-1ade-41fd-a…
-
Rapier uses Rayon's parallel iterators to parallelize the engine (through the macros [`par_iter!` and `par_iter_mut!`](https://github.com/dimforge/rapier/blob/958fba8ed43328e7e33bb9585a735577fa1061e1/…
-
Hello. I see that r3p currently depends on rapier `0.11.1`, however `0.17.0` got `DynamicRayCastVehicleController`. Would be great to have it exposed in r3p.
-
### Item name
Divine Rapier
### Description
we know that when we Buy Divine rapier when we have 6 slot. rapier will drop to the ground. that's make sense.
but please make the drop area more sens…
-
I'm experimenting with a homegrown game engine and I'd like to make it modular, where each individual module is compiled to WASM and then loaded at runtime, and as the physics engine module I'd love t…
-
I think a native way of breaking joints would be really useful for simple destruction in games. Thinking of something similar to Unity's "break force" and "torque force" https://docs.unity3d.com/Manua…
-
I have a problem with `TimestepMode::Interpolated`, I analyze a code of this mode since few days and finally I think: it can not work correct with user defined systems.
# Why?
Interpolated mode tr…
-
I would like to use this with my terrain crate, bevy_mesh_terrain, and if so then I could feed in the Parry3d colliders that my terrain system generates. However... can i do that? I dont want to loa…
-
> Sensor colliders on the other end don't generate contacts: they only generate intersection events when one sensor collider and another collider start/stop touching. Sensor colliders are generally us…