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Haven't figured out refraction yet, but I got this to work in shadertoy rendering at 60fps with some code and scene changes.
https://www.shadertoy.com/view/3tlXRl
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**Describe the bug**
Refractions appear slightly different in each eye.
**Screenshots / video**
![BIR](https://user-images.githubusercontent.com/5249806/80257150-9da80380-86c3-11ea-8be1-4bc05a9…
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NiAlphaProperty (all games):
- Flags
- Threshold
-> Add/Remove buttons
-> Slider and field for threshold
-> NifSkope-like options for flags (testing, blending, modes)
Properties (all games):
…
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See the original issue in tensorflow's repo: https://github.com/tensorflow/tensorflow/issues/65306
### Current behavior?
The following code works well for tf2.15 but fails tf2.16.1 with the intr…
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The release history for refraction looks a little bit strange http://rubygems.org/gems/refraction
0.1.4 was released after 0.2.0, when installing via bundler, it always installs 0.2.0. I'm not sure …
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I attach an end-effector to a robot and set the transparency channel to 0.5 in one of the two materials of my meshes (visual DAE mesh).
The transparency property is ignored by RViz and the mesh is di…
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Refractions seem to have a rendering issues as if they don't fully account for the viewport size.
Simply create a material and setup a refraction. Here us one I created.
![Refraction](https://user…
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http://bugs.povray.org/task/288
Status as of January 2017:
Blob accuracy has been looked at in some detail over 2016. A collection of many other problem blob scenes from years past gathered and …
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There is a quirk with Go's [`replace` directive](https://go.dev/ref/mod#go-mod-file-replace) where it is only applied if the directive appears in the `go.mod` file of the main program, but not if it i…
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I truthfully am not aware if there's been any talk about refractions either not being available or broken, or whatever. Nonetheless there is a small oddity that should be noted - a stock unit, the Bot…