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PrismaticFlower
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shaderpatch
Improved shaders (and fun stuff for modders) for Star Wars Battlefront II (2005) - Incompatible with Classic Collection
MIT License
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V 1.7.1 Bloom Lighting issue
#148
FluffyWerewolf
closed
7 months ago
5
The set "friend color" in the User Interface settings doesn't save when exiting. It turns it into a darker shade
#147
molewart
opened
8 months ago
0
Game crashes with a black screen when trying to use this mod with BF2 on Proton/Linux.
#146
KingKrouch
closed
8 months ago
3
Game doesnt start because of HDR
#145
SpeedyMaus007
opened
8 months ago
3
Droideka shield is blinding levels of bright.
#144
TwinGalaxy
closed
8 months ago
1
HUD is upside down / inverted
#143
Aerospacesmith
closed
8 months ago
1
How to enable 4K resolution?
#142
jpcarstech
closed
8 months ago
2
Texture issue on AMD GPU?
#141
DryChicken47
opened
8 months ago
1
Question: Is this based on Reshade?
#140
BalintXHD
opened
1 year ago
1
[FEATURE REQUEST] Xbox-like preset
#139
Patrxgt
opened
1 year ago
1
AMD Shader Patch 1.6.1 texture issues
#138
FluffyWerewolf
opened
1 year ago
4
AI units glitch
#137
glitchlive
opened
2 years ago
0
Is there a way to keep the HUD from stretching or add a proper 21:9 HUD?
#136
CodingPigFromTheBushes
closed
8 months ago
2
How to map new key?
#135
creyes200
opened
2 years ago
1
any chance for this to work on crossover with a Mac
#134
creyes200
opened
2 years ago
3
Is there a chance to get an updated version for Windows 10 build 1809?
#133
wefalltomorrow
opened
3 years ago
2
Shader Patch fails to launch under Linux w/ Steam Proton
#132
SeongGino
opened
3 years ago
16
Black / Strange Glitchy Terrain with Shader Patch 1.4.0
#131
SquashingBugs
opened
3 years ago
3
Latest GoG Update Breaks Shader Patch
#130
PrismaticFlower
closed
3 years ago
1
V1.4
#129
PrismaticFlower
closed
3 years ago
0
Blending Emissive map with vertex colors in normal_ext
#128
DoctorAnsem
closed
3 years ago
9
PBR "basic" subtype (and its successor) has broken
#127
DoctorAnsem
closed
3 years ago
2
V1.4 scripted material creation
#126
PrismaticFlower
closed
3 years ago
0
V1.4 runtime fonts
#125
PrismaticFlower
closed
3 years ago
0
Add support for preserving interface aspect ratio when it's scaled.
#124
PrismaticFlower
closed
8 months ago
1
Better resolution support
#123
IdamkinI
closed
3 years ago
7
V1.4 configurator
#122
PrismaticFlower
closed
3 years ago
0
'Blur' state in particle_ext
#121
DoctorAnsem
closed
3 years ago
5
V1.4 runtime shaders
#120
PrismaticFlower
closed
3 years ago
0
Another 'unlit' shader state missing
#119
DoctorAnsem
closed
3 years ago
2
LOD flickering has returned
#118
DoctorAnsem
opened
4 years ago
2
Black boxes/other artifacts can appear when FP render targets are enabled
#117
auri0n
opened
4 years ago
0
Some textures flicker when FP Render Targets are enabled
#116
auri0n
opened
4 years ago
1
Stock bump shader can have adverse effects on lighting
#115
auri0n
closed
4 years ago
2
Terrain shader actually is affected by 'light brightness rescaling'
#114
auri0n
closed
4 years ago
1
Spot lights may not be working with custom materials
#113
DoctorAnsem
opened
4 years ago
3
static_water.specular has an unknown crashing error
#112
DoctorAnsem
closed
4 years ago
4
The game pop up createdxgifactory2 error when i launch battlefront 2
#111
mfon223
closed
4 years ago
8
Additive transparency
#110
DoctorAnsem
opened
4 years ago
1
Refraction rendertype and its compatibility with custom materials
#109
DoctorAnsem
opened
4 years ago
1
Custom materials in unit selection screen do not get lit properly
#108
DoctorAnsem
opened
4 years ago
1
Birds aren't compatible with normal_ext.dynamic rendertypes
#107
DoctorAnsem
opened
4 years ago
1
Statically Lit Terrain
#106
DoctorAnsem
opened
4 years ago
2
Shader Patch seems to break Mod Loader
#105
Uroc327
closed
4 years ago
3
Far Scene water is drawn behind everything but the sky when HDR rendering is being used
#104
DoctorAnsem
opened
4 years ago
6
normal_ext.dynamic rendertypes do not obey ingame transparency modifiers
#103
DoctorAnsem
closed
5 years ago
1
basic_unlit with RGBA vertex colors is bugged
#102
DoctorAnsem
opened
5 years ago
6
Add Parallax Occlusion Mapping support to pbr rendertypes
#101
PrismaticFlower
opened
5 years ago
0
Add high DPI awareness support
#100
PrismaticFlower
closed
3 years ago
1
SP Terrain materials are sometimes completely ignored
#99
DoctorAnsem
opened
5 years ago
7
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