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PrismaticFlower
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shaderpatch
Improved shaders (and fun stuff for modders) for Star Wars Battlefront II (2005) - Incompatible with Classic Collection
MIT License
39
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First person models can incorrectly appear behind other models when OIT is enabled.
#98
PrismaticFlower
closed
2 years ago
0
Black boxes are still showing up
#97
DoctorAnsem
closed
4 years ago
8
Patch testing script appears to not account for versions
#96
DoctorAnsem
closed
4 years ago
3
Particles seem kind of faded again
#95
DoctorAnsem
closed
4 years ago
4
Manually painted terrain colors
#94
DoctorAnsem
opened
4 years ago
1
Terrain still has collision inaccuracies, POSSIBLY due to different triangulation
#93
DoctorAnsem
opened
4 years ago
3
Custom material terrain can be misaligned in some circumstances
#92
PrismaticFlower
closed
4 years ago
3
Parallax Occlusion has gone haywire once more
#91
DoctorAnsem
opened
4 years ago
5
Material munge has a minor logic inconvenience
#90
DoctorAnsem
closed
4 years ago
1
basic_unlit sky dome materials sometimes don't work properly
#89
DoctorAnsem
closed
4 years ago
8
Terrains sometimes cause material_munge to crash
#88
DoctorAnsem
closed
4 years ago
4
RGBA Vertex colors.
#87
DoctorAnsem
closed
4 years ago
1
munge_world.bat needs a tiny update to include sky variations
#86
DoctorAnsem
closed
5 years ago
1
Shader patch erases the log upon game crash
#85
DoctorAnsem
closed
4 years ago
4
Listing up ingame problems with the new terrain
#84
DoctorAnsem
closed
4 years ago
7
Built in null heightmap seems to have the wrong value
#83
DoctorAnsem
closed
5 years ago
1
Terrain munge produces another ever-so-luminous error
#82
DoctorAnsem
closed
5 years ago
4
level_pack/animation problems are only mostly fixed
#81
auri0n
closed
4 years ago
0
Understanding the terrain munge
#80
DoctorAnsem
closed
5 years ago
3
Custom materials terrain doesn't support cuts.
#79
PrismaticFlower
opened
5 years ago
0
Vertex colors and sRGB textures
#78
DoctorAnsem
closed
3 years ago
3
Materials on skydome geometry
#77
DoctorAnsem
closed
5 years ago
5
Minor skyfog issues
#76
DoctorAnsem
opened
5 years ago
0
Foliage particles with normal_ext materials are sometimes drawn incorrectly
#75
DoctorAnsem
closed
5 years ago
2
Shadows have become broken
#74
DoctorAnsem
closed
4 years ago
2
Space maps might be munging incorrectly
#73
DoctorAnsem
closed
5 years ago
1
Illuminated objects in front of shadows appear to be outlined
#72
auri0n
closed
4 years ago
2
Sunflares are fixed, but suns look funny
#71
auri0n
closed
5 years ago
4
soldiers with the normal_ext rendertype applied don't fade out correctly after dying
#70
auri0n
closed
4 years ago
2
HDR Bloom artifacting
#69
DoctorAnsem
closed
4 years ago
4
Foliage normals are flipped for normal_ext materials.
#68
PrismaticFlower
closed
5 years ago
1
Foliage/Dynamic Geometry possibly bugged
#67
DoctorAnsem
closed
5 years ago
2
Parallax Occlusion is very buggy
#66
DoctorAnsem
closed
5 years ago
2
SP maps containing water crash the game
#65
DoctorAnsem
closed
5 years ago
1
Soft skins crash material_munge
#64
DoctorAnsem
closed
5 years ago
3
Endgame victory/defeat fadeout is white instead of black
#63
auri0n
closed
5 years ago
0
Materials on ordnance geometry crash the game
#62
DoctorAnsem
closed
4 years ago
7
Sunflares aren't rendering
#61
auri0n
closed
5 years ago
1
Unable to use other plugins that use D3D9
#60
Knight450
closed
5 years ago
9
More normal_ext.specular inquiries
#59
DoctorAnsem
closed
5 years ago
4
Some shields still don't render
#58
PrismaticFlower
closed
5 years ago
0
normal_ext base material gets wrong lighting
#57
DoctorAnsem
closed
5 years ago
4
Metallicness still acting strangely
#56
DoctorAnsem
closed
3 years ago
2
SP textures artifacting at mip distance
#55
DoctorAnsem
closed
3 years ago
9
Refractions look wrong
#54
DoctorAnsem
closed
5 years ago
0
Shadow too intense
#53
FoxTheBlueman
closed
5 years ago
1
Shields no longer render
#52
Calrissian97
closed
5 years ago
0
SP interface doesn't respond always to mouse clicks
#51
DoctorAnsem
closed
4 years ago
3
Some textures look jittery
#50
auri0n
closed
5 years ago
0
HDR Rendering functions like it did in older versions of Shaderpatch
#49
auri0n
closed
5 years ago
2
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