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PrismaticFlower
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shaderpatch
Improved shaders (and fun stuff for modders) for Star Wars Battlefront II (2005) - Incompatible with Classic Collection
MIT License
39
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2
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material_munge crashes, so does game
#48
DoctorAnsem
closed
4 years ago
9
Sets graphics settings on startup
#47
Calrissian97
closed
5 years ago
0
High spin rate of shields
#46
Calrissian97
closed
5 years ago
2
Rapid Lowrez Flickering
#45
Calrissian97
closed
5 years ago
2
Galactic Conquest Bug
#44
Calrissian97
closed
5 years ago
2
Sky goes black on Mos Eisley when shadows are enabled
#43
PrismaticFlower
closed
5 years ago
0
Smoke from damaged snowspeeders/ships looks blocky
#42
auri0n
closed
5 years ago
1
Some questions regarding the various specular effects
#41
DoctorAnsem
closed
5 years ago
7
Diffuse textures going missing
#40
DoctorAnsem
closed
5 years ago
3
normal_ext.specular has funky shadow interaction
#39
DoctorAnsem
closed
5 years ago
2
Terrain appears to hate SP materials
#38
DoctorAnsem
closed
5 years ago
5
Request: making pbr.emissive compatible with "-vertexlighting" tagged models?
#37
DoctorAnsem
closed
5 years ago
4
EnvFX Effect("Water") causes spfx_munge to crash
#36
DoctorAnsem
closed
5 years ago
3
Empty .req sections cause lvl_pack errors
#35
PrismaticFlower
closed
5 years ago
2
SP Materials cause game crash, possible unwanted munge behaviour?
#34
DoctorAnsem
closed
5 years ago
9
Terrain colors are all sorts of wrong
#33
DoctorAnsem
closed
4 years ago
3
Far scene water has problems when effects are enabled
#32
auri0n
closed
5 years ago
0
Death Star hangar doors have lighting problems when HDR is enabled
#31
auri0n
closed
5 years ago
1
Wrap the game to use Direct3D 11 instead of Direct3D 9
#30
PrismaticFlower
closed
5 years ago
0
Add extended "normal" rendertype.
#29
PrismaticFlower
closed
6 years ago
0
Installer Improvements
#28
PrismaticFlower
closed
5 years ago
0
Far scene terrain & lighting is glitchy when HDR rendering is enabled
#27
auri0n
closed
6 years ago
1
Certain lights flicker/render incorrectly
#26
auri0n
closed
5 years ago
2
Water effects can replace land
#25
Alduin1996
closed
6 years ago
3
Add SSAO to the Effects System
#24
PrismaticFlower
closed
5 years ago
0
Update shader metadata to use enums for rendertypes instead of strings.
#23
PrismaticFlower
closed
5 years ago
1
When Effects System is active windows can be too perfect.
#22
PrismaticFlower
closed
5 years ago
3
PBR Specular Anti-Aliasing
#21
PrismaticFlower
closed
5 years ago
0
Add builtin Lens Dirt textures for Bloom
#20
PrismaticFlower
closed
3 years ago
0
Envmapping Bugs
#19
Calrissian97
closed
6 years ago
1
Extend User configurability of Effects System
#18
PrismaticFlower
closed
6 years ago
1
Merge in fake soft-stencilshadows support for the Effects System
#17
PrismaticFlower
closed
6 years ago
0
Sun flares are Messed up in v0.6.0
#16
PrismaticFlower
closed
6 years ago
2
Square shadows
#15
MartinBFFan
closed
6 years ago
2
Device State isn't restored properly after doing Scene Blur.
#14
PrismaticFlower
closed
6 years ago
1
Lights with Projected Textures Broken On Intel GPUs
#13
PrismaticFlower
closed
6 years ago
0
Add Screenspace Refractions
#12
PrismaticFlower
closed
5 years ago
1
Projected Textures for Directional Lights may not render correctly when Effects are active.
#11
PrismaticFlower
closed
5 years ago
0
Add Soft Shadows
#10
PrismaticFlower
closed
6 years ago
1
use std::filesystem instead of boost::filesystem
#9
PrismaticFlower
closed
6 years ago
0
Merge in effects support.
#8
PrismaticFlower
closed
6 years ago
0
Battlefront: Evolved Visual Incompatibilities
#7
PrismaticFlower
closed
6 years ago
0
Cubemaps Are Always Bound Incorrectly
#6
PrismaticFlower
closed
6 years ago
1
Custom materials
#5
PrismaticFlower
closed
6 years ago
0
Terrain shadows sometimes are too dark.
#4
PrismaticFlower
closed
6 years ago
0
Fresnel calculations on water are sometimes incorrect.
#3
PrismaticFlower
closed
6 years ago
1
Fambaa Shields are rendered colourless.
#2
PrismaticFlower
closed
6 years ago
1
Black Map
#1
Ploximity
closed
6 years ago
2
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