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When the Cycle instance running this driver calls `.dispose()` (e.g. in response to `cycle-restart` receiving a HMR update) any generated elements/objects should be cleaned up, this already happens im…
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Tested to use the prebuilt dist version of plotly.js and it worked well.
Seems as it is https://github.com/a-vis/regl-scatter2d that have problem with IE11 not sure how they manage to build plotly.…
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from my react project I had issues, when
```
$ npm run build
> react-scripts build
Creating an optimized production build...
Failed to compile.
Failed to minify the code from this file:
…
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Not clear if this is a question or a bug: how does one animate a D3FC WebGL shader when underlying data is updated? The typical D3 transitions will update the data, but it will not transition those up…
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I've searched the docs but couldn't figure out how to change the framerate of the regl.frame loop. It does mention that it's possible to create my own loop but that regl.frame performs some cleanup op…
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Touch events on mobile aren't being captured by the underlying `mouse-change` package used by `regl-camera`.
Could potentially be solved by replacing use of `mouse-change` with https://interactjs.i…
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Pulse is pretty much dead on this project, where did all of the contributors go? Is there another `regl-like` that I should be looking at for my `node-rapids` react/WebGL rendering?
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```bash
file number 0: http://localhost:3000/static/js/bundle.js:1349:28
1| #extension GL_OES_standard_derivatives : enable
2| precision mediump float;
3| #define GLSLIFY 1
4| flo…
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We desperately need an example that shows how to use glslify with regl.
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Maybe this is out of scope for this module, but having a built-in [glTF](https://github.com/KhronosGroup/glTF) parser/loader would be useful. Three.js, BabylonJS, Cesium, PEX, .. have such loaders.