-
Not an issue, but a round of support to see where this can go! I would certainly like to assist, but I have just started my journey with Smalltalk. However, I would certainly like to assist with tes…
-
I like the first few pre-designed floors of the tower, we could use as a tutorial for new players to teach them about traps, monsters (once these are in), etc.
Having said that, there should be a w…
-
I've detailed some issues I think the current version of the tutorial has [here](https://tylerstandridge.com/posts/issues-with-the-roguelike-tutorial/).
I'd like to gather info on what everyone thi…
-
Store USER_INFO as a cookie!
We worked this out in our console and it seems pretty simple!
[More here](https://www.w3schools.com/js/js_cookies.asp)
-
This is probably quite unecessary, but perhaps add a tab in the launcher where you can set key bindings and change the ingame options? For those who reinstall often, or for those who change settings o…
-
Suggestion: 3 types of attacks; 1. Weapon standard attack. 2. Weapon special attack. 3. Special skill/spell(ranged weaponart).
Possibility of having an inventory to toggle?
-
Hi,
I hope it's ok to open an issue to ask questions rather than reporting an issue. I have a couple questions on how to handle game maps.
The first question is : **Should the map be an entity o…
-
## Thanks In Advance
Contributions are welcome and appreciated! :) If you write a .NET console game and would be willing to contribute it just fork the repo, add your game, and open a pull request.…
-
Following the roguelike tutorial I ended up with this function to handle key presses.
Alt + Enter should toggle the screen between fullscreen and the configured window size.
However, when I call r…
-
The first thing that I think we should do is make sure that the AI can do each individual action. This would require us to go through each phase that the AI will go through each turn and assign each m…