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project: https://marcoamonteiro.github.io/pi-GAN-website/ [CVPR2021]
paper: https://arxiv.org/pdf/2012.00926.pdf
code: https://github.com/marcoamonteiro/pi-GAN
contrast work: HoloGAN, GRAF
followi…
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In roomscale mode, I get the floating GUI and I can grab it, move it around, resize it etc, but if I switch to seated mode, the GUI disappears. I thought maybe it was scaled down too small to see or h…
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We define two possible content-type for results of the translation `text/plain` and `application/json` it the request comes with wildcard `Accept: */*` the content-type used is nondeterministic, it de…
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I try this project. It's amzing and interesting.
But now, I meet a question. It's hard for me to get a good image by the text "a man rides a horse".
Can you give me some advice?
Thank you!
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Hi @INVOKERer
I don't see the initialisation for this function.
from basicsr.models.archs.discriminator import MultiscaleDiscriminator
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As this seems to be the trend for inputs in many of the ML papers we're seeing these days (so-called "vector representations" of the spatial scene from an egocentric perspective), I propose we add the…
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related paper
|摘要|
|---|
|Video semantic segmentation has been one of the research focus in computer vision recently. It serves as a perception foundation for many fields such as robotics and aut…
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I've got a beautiful 3d mandelbrot with amazing curves (spin?), and I'm not sure I've EVER seen this particular 3d representation, it's so elegant and makes so much sense..., and I'm trying to underst…
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Currently (at least when using High settings for shadowing) the far end shadow distance is set very near, causing almost all shadows to fade almost immediately.
Add an option to the renderer settings…
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## **Please read follow-up comment; this may be able to just be closed!**
### Issue description
`phantom-camera` version: `0.6.4`
Godot v4.2.1.stable - macOS 14.1.1 - Vulkan (Forward+) - integr…