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The more leaves on trees are not affected by shader wind effects.
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Hi - I seem to be able to see effects like the glitch shader, but my scene goes black and I can' see anything underneath the effects themselves on a black screen. Using aframe 0.9.2
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### Reviewed guidelines
- [X] I have read and understand the suggestion guidelines
### Checked for duplicate suggestions
- [X] I checked for existing similar suggestions
### Summary
For only the …
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I was reading [the still excellent guidance on shader optimizations](https://github.com/flutter/engine/blob/b84c936016846c25475dab2befa10b47798d80d6/impeller/docs/shader_optimization.md) in the docs. …
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I check the source code. The sharpen-only and casUpsample use the exact same shader and parameters in file: https://github.com/GPUOpen-Effects/FidelityFX-CAS/blob/master/sample/src/VK/CAS_CS.cpp
…
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### Tested versions
4.0.4, 4.2, 3.5
### System information
macOS 14.4 (23E214) Godot 4.2, 4.0.4
### Issue description
Setting ALPHA=1.0 in the shader script still has a transparent effect, just l…
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### Prerequisites
- [X] I have verified this issue is present in the `develop` branch
- [X] I have searched [open](https://github.com/MonoGame/MonoGame/issues) and [closed](https://github.com/MonoGam…
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Ticket #196862
Feature Type: feat_addition_ingame
Description: Hoped that a set of usable 2D lighting system can be added to gamemaker.
Such as static and dynamic lighting systems similar to Unity or …
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Things like screen shakes (even if I hate them), particle systems, color filters, blur (even focal blur, focusing on a specific collision layer) or other shader-based effects could be predefined in th…
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Take dune.vert and dune.frag as example:
* Take headlight circle into account
* Add caustic effects
* In vertex shader, define tex coord dimensions that make sense (just with x and z value of the…