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Not sure if the glrenderer2 is maintained, but just in case.
When testing with a opengl2 driver it fails during shader compilation due this error:
`
0:253(14): error: no function with name…
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When using `CreateShaderFunction()` at the startup of my application (After activating the renderer plugin, preforming a `_engine->Reset()` with the proper UsdStage file selected, exporting the scene …
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### SHORT DESCRIPTION:
Build/Publish of the default cube scene fails with target: Krom (Windows) and all graphics API in Linux.
### TECHNICAL SPECIFICATIONS:
_What version(s) of the following did…
N8n5h updated
2 years ago
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When attempting to load content from Retroarch gui chailove causes a segfault. When loading from the command line it works just fine.
From command line (works):
```
xxxs-MacBook-Pro:~ xxx$ /Appl…
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sky_box.set_shader(Shader.load(Shader.SLGLSL, 'shaders/skybox_v.glsl', 'shaders/skybox_f.glsl'), 1)
TypeError: NodePath.set_shader() argument 1 must be Shader, not NoneType
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Similar to #1350, #1351 and #1352
TODO: Issue Description and implementation plan.
I can assign myself / my company.
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Part of https://github.com/flutter/flutter/issues/130921.
Now that we are using Vulkan-comparible GLSL semantics, packing uniforms into structs is mandatory. But it's entirely up to the user to pac…
bdero updated
4 hours ago
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It would be convenient to tweak user-drawn meshes (via ```view.draw```) to a new level, i.e control lighting, bump mapping, texturing, and anything else. The OpenGL Shading Language allows just that. …
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Is there a way to only use the heatmap (false.glsl)
I tried adding it as a toggle and all I get is a greyscale in all content (sdr/hdr) [with and without hdrtoys.js in the scripts dir]
```ini
C…
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# First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
## Descript…