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In the source of the shadergraph project, there is ShaderGraph/TestbedAssets/
It contains some very interesting examples like PartyPreview.ShaderGraph that is a terrain shader, but if you installed…
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There is a warning in unity that states the following:
```
Shader [Standard] on [Propane Tank Final] does not support skinning. This can result in incorrect rendering.
Please see documentation fo…
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In testing the metals i found a few workflow issues with the default shader that will create a lot of texture/download size bloat for tables. A new shader could reduce this by encouraging re-use of t…
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Hello,
this is not an issue. I just try to reach out to you this way. :)
First of all, I want to say this project is amazing! Compared to other gpu instancing solutions this one is by far the best!
…
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Hey, Nice project!
The map view doesn't seem to work.
There's few errors in the console:
`Uncaught ReferenceError: jQuery is not defined semantic.min.js:11`
And tree.js complaining about…
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## Update
First pass of an MMI implementation was merged in #340, improved in #402 and individual commits
This ticket will stay open to track these future improvements:
* [x] Drag and drop into…
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Changes to input values which actually are topological changes which require the shader to be rebuilt are not caught -- resulting
in the appearance of not working. Value changes currently directly mo…
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When I try to use this shader in DOTS with hybrid renderer V2 I get the following error.
```
A Hybrid Renderer V2 batch is using the shader "Universal Render Pipeline/Toon", but the shader is eithe…
krooq updated
2 years ago
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Setting up a cobalt node graph is essentially just data. It would be more intuitive to be able to drag n' drop these nodes onto a scrollpane and link them, much like many other shader graph systems o…
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Hi, i tryied to add this to unity 6 project, and firstly it's said that a lot of stuff is Obsolete, and after trying to refactor a bit (cuz i can't say that i 100% sure what i'm doing) got this 2 errr…