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mreinstein
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cobalt
WebGpu 2D renderer
MIT License
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somehow spriteCount is negative in the sprite and overlay nodes
#23
mreinstein
opened
1 month ago
0
provide a non-HDR sprite renderer
#22
mreinstein
opened
1 month ago
0
jeremie/displacement_bugfix
#21
piellardj
closed
1 month ago
1
displacement.setPosition(tri_id, verts) creates a new triangle rather than update the old vertices
#20
mreinstein
closed
1 month ago
0
Jeremie/blur displacement
#19
piellardj
closed
2 months ago
1
Jeremie/add lights
#18
piellardj
closed
2 months ago
3
logo
#17
mreinstein
closed
2 weeks ago
1
primitives: add rotation parameter to box() function
#16
mreinstein
closed
8 months ago
1
primitives: add rotation parameter to filledBox() function
#15
mreinstein
closed
8 months ago
0
displacement shader triangle edges are too abrupt
#14
mreinstein
closed
2 months ago
0
can't fill primitives as blue
#13
mreinstein
closed
1 month ago
3
provide an example using SDL + webgpu
#12
mreinstein
closed
8 months ago
0
publish as npm module?
#11
mreinstein
closed
2 weeks ago
2
Graphics primitives
#10
mreinstein
closed
8 months ago
0
make examples smaller and independent
#9
mreinstein
closed
8 months ago
0
fullscreen quad vs fullscreen triangle
#8
jeremy-coleman
closed
3 months ago
7
The docs are totally wrong.
#7
mreinstein
closed
1 year ago
1
Node graph refactor. fixes #3
#6
mreinstein
closed
1 year ago
0
consider a gui for the render graph
#5
mreinstein
opened
1 year ago
1
bloom gets extra bright when effect is at any viewport edge
#4
mreinstein
closed
3 months ago
1
render graph for highly configurable render pipelines
#3
mreinstein
closed
1 year ago
1
primitive drawing (lines, boxes, ellipses)
#2
mreinstein
closed
8 months ago
0
replace gl-matrix with wgpu-matrix
#1
mreinstein
closed
1 year ago
1