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I'm trying to migrate my tutorial to support WASM, and I'm working on my lighting example and I'm running into a translation error. Here's the message that showed up in the console:
```
panicked a…
sotrh updated
10 months ago
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- `emit_std_cpp_link`: `("freebsd", _)` is like `("macos", _)`, we use libc++
- in the big `match (target_os.as_str(), target_env.as_str())`, it would make sense to move `("linux", _)` code to `(_, _…
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请问引擎会考虑做直接加载shader的功能吗?shaderc或者是glslang应该都可以运行时编译shader文件,可以修改完shader直接运行,提高debug效率。
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It does not make any sense to bundle that code.
BTW: IMO the best would be remove al third_party/ and use only system resources.
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This extension adds support for using cooperative matrix types in SPIR-V. Cooperative matrix types
are medium-sized matrices that are primarily supported in compute shaders, where the storage for
th…
kpet updated
4 months ago
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Hey!
I am currently writing a simple Material Editor.
However I noticed RendererType specific differences in UniformInfo of my shaders.
Consider this simple uniform in a shaderfile:
`uniform m…
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After I updated I am getting Input line too long when I invoke shaderc via the Process class. It didn't happen before. I see you added quotes around the command but that kinda maybe restricts the leng…
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Hello, I'm trying to install chamfer from aur, but the installation fails on shaderc-git which throws error without message, just a failure occured in prepare(), nothing more.
Can you help me with i…
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I have my pipeline setup well so that I only need to invoke shaderc from a single source (like the example shader Makefiles). Works great, but for only a few shaders I require a higher shader version.…
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I've just cloned the repo.
And then did: `./gradlew build` and I got:
```
~/src/vulkanphotobooth (master)$ ./gradlew build
> Task :app:externalNativeBuildDebug FAILED
Build multiple targets n…