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Just some thoughts, but from how I'm using it, it appears that the difference between the noise on the retina vs. non-retina is pretty striking. I liked the noise quality at non-retina, but the retina…
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Currently CustomCubic is very slow. This needs to change.
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Hi, first thanks for the great work!
I need periodic 2D noise for a planet texture/heightmap.
My current solution is the following.
Take the UV and do this:
```GLSL
vec4 tile(in vec2 pos) {…
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### Tested versions
Found in: v4.2.2.stable.mono.official [15073afe3]
### System information
Godot v4.2.2.stable.mono - Windows 10.0.19045 - GLES3 (Compatibility) - GeForce 210 () - Intel(R) …
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Block game (like Infiniminer / Minecraft) example project.
* Multiple block types
* Add block / remove block
* Block collision
* AI pathing example (dumb raycasts)
* Basic combat?
* Chunking?
…
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Functions such as `perlin5` would be very welcome.
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Redo `noise-equation` to support:
* Multiple noise samplers with:
* Distinct resolutions
* Distinct sampling ranges
* Distinct interpolation type/step
* Distinct X/Y/Z ranges
* Interpola…
dfsek updated
2 years ago
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Phase 1 will not be finished product. It'll will still be a tech demo. But once it is over, then we can start talking about surface npcs and things. Phase 1 can be described as being similar to the…
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Provide Texture and Texture3d resources and if possible refactor the engine so both Texture and Texture3d opensimplex and anl classes can coexist from the same parent class.
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Any attempt to generate 3D noise with AVX2 (which is selected by default, because my CPU supports AVX2) ends up in a stack overflow, no matter the number of noise values I try to generate.
The most…