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Explaining #530 .
At the moment, having multiple Pierres in a level works as you see in this video:
https://user-images.githubusercontent.com/97730054/166028955-4c923774-ac69-4324-af23-c809436a1…
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It seems I keep raising issues for @lahm86 lately, I'm so very sorry. Also tagging @Richard-L too in case he has any thoughts to share.
This issue is about a rat which doesn't seem to trigger unti…
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There is a section in the readme that explains that the end of the level counters aren't 100% faithful due to unobtainable items or inaccessible creatures.
That's nice, but I don't think many playe…
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when looking at a weapon right now it compares the damage vs the weapon you're holding
maybe we should additionally add the default, or even remove the comparison to your current weapon (doesn't ma…
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Request an option/ability in which we could keep the save state data on the SD card as a file with the ability to load it into a state slot at a later time. Essentially like flash carts.
This is no…
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Somewhat related to #187
Since the block map bug is *deliberately* kept in and considered a *part of the game* - how about a debug cheat/option/shortcut for a view in which lines would indicate the…
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### Validation
- [X] Game has been updated to the latest RE4HD release (v1.1: https://www.re4hd.com/?p=9552)
- [X] Data has been [validated with SFV](https://www.re4hd.com/?p=9454) (a guide to usi…
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### Expected behavior?
1. The game should not flicker in places
2. All "story text" should be visible
3. The "Pause menu" (press START during gameplay) should be visible
### Actual behavior?
…
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Hello!
I'm looking to adapt just the PPU code (ppu.sv and anything that it depends on) from this project to run on its own. It would run on a suitable FPGA chip with enough physical pins (>40) to r…
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If the anticheat fails due to a position difference of 1e-4m (1mm), then it has some problems.
It should have a tolerance for player actions that is well above 1mm, probably 10cm or something.
_Or…