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I'm trying to get pixi 6 and spine runtime 4.1 working,
I would love to just load pixi and spine using tags, but I'd also like to have the typedefinitions so that my editor (Rider, or vsCode) can d…
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First, thanks for all the great work here!
It is currently found that a little stutter occasionally happened when the Spine animation was played on the ipad of the model ML0H2ZP/A with system 1…
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Hello, my problem is that my spine model contains two placeholders(fHandR_base, fHandR_up) in one slot(fHandR).
During the animation called A, the two placeholders' attachments will switch.
I want …
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**Is your feature request related to a problem? Please describe (REQUIRED):**
I have 2 animations for 3 model.
-player run
-player shoot.
I want to shoot while player is moving. So i need to mix…
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Ticket #206582
Feature Type: feat_addition_ingame
Description: Hello!
There is a function called "skeleton_animation_mix" to control spine animations. However, what is missing for full control of…
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Hi
In libgdx they implemented the feature of skeleton attachment to be able to attach one animation to the bone of other animation [here](http://es.esotericsoftware.com/forum/viewtopic.php?f=3&t=1655&…
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Hi, I am having problems with moving an animation along a path. I want to make an animation series, for example, move a monster close to an actor, attack the actor and then cast a skill. Finally, the…
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Great project! But when trying to play animations from the latest version of the editor, there are problems with the display of attachments. Have you considered migrating to the latest version of Spin…
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Support for [UI Toolkit](https://docs.unity3d.com/2021.2/Documentation/Manual/UIElements.html) (previously UIElements), most likely by providing a custom `VisualElement` subclass rendering Spine skele…
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when I play file example of this plugin to show off how to spine interactive with construct 2, but the sound event doesn't play. Is it a bug from c2 or something else?
Do I have another question?
I …