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Hello, am I do something wrong ?
https://github.com/gkjohnson/three-mesh-bvh/blob/master/example/clippedEdges.js
My example
[clippingEdges.js.zip](https://github.com/user-attachments…
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First of all, many compliments for the awesome work.
Just two questions:
- is it possible to connect cannon.js physics to three.js imported mesh (e.g. exported from blender)?
- playing with demo/exam…
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Hi, thanks for the great project!
In the shader code in tonemap.glsl, tonemap is applied to all pixels, which is not correct if a constant background color is desired. See the effects below:
Wit…
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Exported .npy has SMPL parameters but it would be great if it also get exported as pkl file with SMPL parameters.
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### Describe the bug 📝
Hi everyone!
I'm trying to restart my coding with these libraries. I'm working in an isolated npm environment. But it is not working
### Installing @thatopen/components
…
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**Describe the bug**
I am getting some weird behavior when probably due to floating point precision when dealing with raycasts.
I am trying to investigate some three-bvh-csg issues and I'm get…
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List of loaders that would be nice to have:
## 3D
- [x] 3DMLoader
- https://www.rhino3d.com/opennurbs
- [x] 3DSLoader
- http://en.wikipedia.org/wiki/.3ds
- http://dzzd.net/3DSChunkDefiniti…
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I tried runnig in vite project. I had this error
```
this.pathTracer = new WebGLPathTracer(this.renderer);
this.pathTracer.filterGlossyFactor = 0.5;
this.pathTracer.renderScale = Math…
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Continuing from the discussion here: https://github.com/KhronosGroup/glTF/issues/1051#issuecomment-1744560817
The glTF standard does not currently endorse any particular way to define unique identi…
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At the January F2F meeting we held an unconference session on declarative languages for XR. This would be an HTML-like language that would reside in the web page that would present to the page develop…
DRx3D updated
5 years ago