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Original Request by GrandpaCrunkle#3763
> Town upkeep cost/Town Taxing :]
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This issue was originally opened by @JySzE on my pokecrystal fork vulcandth#5.
> Regardless if walking or running the stuttering inside the Gym is extreme and objects like trainers flicker like cra…
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### Does this expand an already existing service
No
### Link to a game or software
https://store.steampowered.com/app/1369670/Motor_Town_Behind_The_Wheel/
### Links for the download
https://steam…
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In Archives WG meeting on 17th April, we agreed to do a Town Hall session about the Tag Taxonomy project. (see here https://github.com/SingularityNET-Archive/SingularityNET-Archive/issues/119)
We agr…
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https://github.com/muni-town/weird/blob/9b0f5646e58e6a8e1d77377d45827d2ee2d137bb/leaf/leaf-rpc-client-cli/src/main.rs#L3-L10
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###### This issue was generated by [todo-issue](https://github.com/De…
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Please add support so that in dynmap it displays the towns open status.
This is a toggle feature (/town toggle )
your already supporting the other toggles: (well most of them)
explosion - yes
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Comment here to reserve the Hyrule Town area (town.logic)
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Towns are to be initialised dynamically, independent of which map the mission is being played on.
Towns will be fetched using the NearestLocations function.
Camps are to be dynamically spawned on th…