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Following is a desired (let's discuss) visual order of features and layers.
It doesn't rely on transparency to show features below; transparency is used only to make something visually less promine…
pastk updated
1 month ago
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While testing PR #1215 I noticed some potential issues with underground view:
tagging #1221
### Icon placement
Is it possible to get the icons better positioned to the tunnel?
![image](htt…
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It'd be really awsome if the underground biomes versions of Greg tech ores were possible and if the underground biomesversion of for example gtce marble copperore would be replaced by underground biom…
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Tracking Issue.
As to populate the, quite frankly, sparse underground, some small dungeons scattered around Gaia may make for some variety. These range from small dungeons like the Overworld, to larg…
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### Type of bug
Other unexpected behaviour
### Error log (if applicable)
_No response_
### Bug description
I have a dog army of about 100 dogs or so, but I only took around 40 to a raid in a vill…
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### Prerequisites
- [x] I am running the latest **alpha** version of MineColonies for my Minecraft version.
- [x] I checked the MineColonies/Structurize [wiki](https://wiki.minecolonies.ldtteam…
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### Your GTNH Discord Username
Keyla3300
### Your Pack Version
stable
### Your Server
Epsilon
### Java Version
Java 8
### Type of Server
None
### Your Expectation
Expected to see Ross128b v…
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The underground wall for citizens is disabled, not allowing fake citizens to use the ability to draw.
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I appreciate the fact that it is possible to see and add important underground features to OSM! But I personally have no idea where any of it is, and I can't help in that matter. I'm convinced the sam…
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Render distance: 16 chunks
Distant Horizons: No
Iris: 1.7.2
Issue:
While underground, distant areas with no light source appear to have daylight. Setting the time to midnight removes the light. …