-
Unity 2017.1
when i try to recompine a selection of separated voxels, i get this error:
`NullReferenceException: Object reference not set to an instance of an object
MVVoxelChunk.get_sizeX () (…
-
This is a really sophisticated project that has implemented most mandatory features for a voxel game, although artificial intelligence is not included.
The last commit was submitted months ago; it's …
-
# Our site uses cookies, which our Oompa Loompas munch on to keep our site running.
from https://taiga.io
just as we have
## [hip](#hip)-hop, and
### lit-hop
(baba brinkman rapping to shakespeare …
-
Goxel is fantastic, but the import of the .vox models MagicaVoxel does not work and creates the tool crashes.
The last commit back to two months ago, do not give up this gem!
I would like to wor…
-
For anyone curious (on a mac):
Run:
```
$ brew install mono (if you don't have it)
WaveFunctionCollapse $ mcs -pkg:dotnet /reference:System.Drawing.dll *.cs
WaveFunctionCollapse $ mono Main.exe
(it…
-
Using this plugin always leading to following error in GitLab CI:
> Liquid Exception: invalid byte sequence in US-ASCII in _layouts/redirect.html
GemFile Contains:
> gem 'jekyll-redirect-from…
-
I propose:
- all "qer" textures (the textures for the map editor) doesn't need to be distributed I propose to create a "qer" folder outside of the texture folders where all the "qer" textures go, so w…
-
The first broad task for this project is that Cubiquity should be able to read in Minecraft files (or Substrate files, as Substrate is the C library that we're working with for the saving/loading of M…
-
From the comment http://www.reddit.com/r/rust_gamedev/comments/2jiep0/the_new_look_of_wwwpistonrs/clcpyc9
> The way you describe Piston sounds like it has more in common with game frameworks than gam…