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Hi,
I was wondering how feasible it would be to add a Bounds option to Spring Bone Collider Groups. Currently they only keep things outside of the radius. However, it can be useful to keep things i…
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We can use this open source character creator program to help document parts about the layering system, there are a good handful of open bounties for helping with such too: https://github.com/webavers…
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Game name: VRChat
Error message: Some data left
Stack trace: at uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Stream stream, Int64 count)
at uTinyRipper.BundleFileScheme.ReadFileStreamMetada…
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## Is your feature request related to a problem? Please describe.
most related issue is #1536 i think.
## Describe the solution you'd like
In some of shaders like uts2 supports matcap with matcap…
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In this issue we can collect all the notes on what and how we should communicate something to new users. This doesn't have to be solved in one specific way, we can discuss and find better ways. This m…
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Hiyya, since vrchat imploded, and osc doesn't work anymore, do you have any plans to port this over to cvr?
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*What's the idea?**
id like to change my Gesture and GestureWeight parameters via osc
`/avatar/parameters/GestureLeft`
`/avatar/parameters/GestureLeftWeight`
`/avatar/parameters/GestureRight`
`/a…
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I'm using an Oculus, my line looks like this
./PlayspaceMover.exe -l 128 -r 128 --resetButtonMask 2 --fakeTrackers
When I have --fakeTrackers at the end of the line, they don't appear, when I put…
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**i do have Issue Problem when i Extract the avatars from VRChat game order to using it inside Unity matter so how i can fix that problem i don't know how to ? what is best Solutions i have ?
…