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vrm-specification
vrm specification
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feat: LookAt, rangeMap, Specify the behavior when inputMaxValue is 0
#491
0b5vr
closed
1 month ago
1
docs: Add a note about contact information
#490
0b5vr
closed
1 month ago
0
VRM1.0のlookAtのrangeMapのinputMaxValueが0指定の場合にゼロ除算が発生する
#489
tsgcpp
closed
1 month ago
4
VRM1.0のschema "lookAt.rangeMap.schema.json" にて "inputMaxValue"と"outputScale"をrequiredとして宣言する
#488
tsgcpp
closed
1 month ago
1
wip feat: expressions, clarify the behavior when isBinary and override interacts each other
#487
0b5vr
closed
1 month ago
0
fix: Fix default value of `rimLightingMixFactor` and `parametricRimFresnelPowerFactor` of MToon JSON Schema
#486
0b5vr
closed
3 months ago
0
Fix expressions field name in schema example in README
#485
shibayu36
closed
3 months ago
1
READMEとJSON Schemaでデフォルト値が異なっている箇所がある
#484
ChameleonO2
closed
3 months ago
2
docs: change status of `VRMC_springBone_extended_collider`
#483
0b5vr
closed
3 months ago
0
chore: Promote `VRMC_springBone_extended_collider` to 1.0
#482
0b5vr
closed
3 months ago
0
convert CRLF to LF.
#481
ousttrue
closed
3 months ago
0
改行コードを `LF` に統一する
#480
ousttrue
closed
3 months ago
0
docs: Change section name
#479
0b5vr
closed
4 months ago
0
docs: fix missing translation
#478
0b5vr
closed
4 months ago
0
[VRMC_springBone_extended_collider] fallback の章
#477
ousttrue
closed
2 weeks ago
3
docs: update pseudocode of `VRMC_springBone` and `VRMC_springBone_extended_collider`
#476
0b5vr
closed
5 months ago
1
fix: Fix pseudocode of SpringBone
#475
0b5vr
closed
5 months ago
0
root の仕様について
#474
ousttrue
opened
5 months ago
0
[VRMC_springBone_extended_collider] 疑似コード
#473
ousttrue
closed
5 months ago
1
spring bone の枝分かれの仕様を明文化する
#472
ousttrue
opened
5 months ago
0
fix: Fix the reference implementation of plane collider
#471
0b5vr
closed
5 months ago
0
VRMSpringBoneのCenterの初期値はVRMローカルの方が良い
#470
mendosu
closed
4 weeks ago
5
VRMC_springBone_extended_collider-1.0はドラフト仕様ですか?
#469
FujiSunflower
closed
5 months ago
4
Position Constraintを追加していただきたいです。
#468
chakapo
opened
6 months ago
3
Fixed code error in README.md
#467
MalekiRe
closed
5 months ago
3
feat: proposal of the draft `VRMC_springBone_extended_collider-1.0`
#466
0b5vr
closed
7 months ago
0
feature: promote VRMC_vrm_animation to 1.0
#465
0b5vr
closed
9 months ago
0
VRMファイルを読み込んだ際にどの程度まで再現されるべきか?
#464
FujiSunflower
closed
8 months ago
4
docs: Add contributors to the VRM Animation spec
#463
0b5vr
closed
10 months ago
0
Shading Shift Number in MToon Material Documentation
#461
miramocha
closed
7 months ago
4
[ポーズデータの互換性について][英語版] 日本語版も少し修正
#460
ousttrue
closed
8 months ago
0
change: remove TODO comments on VRM Animation spec
#459
0b5vr
closed
11 months ago
0
change! (MToon): Change default value of `matcapFactor`
#458
0b5vr
closed
1 year ago
2
i18n (VRM Animation): translate Japanese spec to English
#457
0b5vr
closed
11 months ago
0
change! (VRM Animation): change lookAt control method
#456
0b5vr
closed
11 months ago
1
fix (VRMC_vrm_animation): remove lookUp, lookDown, lookLeft, lookRight from schema
#455
0b5vr
closed
11 months ago
0
feature (VRMC_vrm_animation): add a property, `lookAt/offsetFromHeadBone`
#454
0b5vr
closed
1 year ago
1
fix contributors' names.
#453
Santarh
closed
10 months ago
0
fix matcapFactor default value in README
#452
kayhhh
closed
1 year ago
1
Conflicting "matcapFactor" default values in README
#451
kayhhh
closed
9 months ago
8
docs (VRMC_vrm_animation): Remove TODO comment about expression
#450
0b5vr
closed
1 year ago
0
change (VRMC_vrm_animation): humanoid bones are not required
#449
0b5vr
closed
1 year ago
1
fix: lookat sample variable namings and choices
#448
saturday06
closed
1 year ago
0
[VRM-pose] 副拡張 VRMC_vrm_pose 案です
#447
ousttrue
closed
1 year ago
1
fix: rim lighting sample code typo
#446
emadurandal
closed
1 year ago
0
[VRMA] 指のロールについて
#445
TokageItLab
closed
1 year ago
1
Add an example model for VRMC_node_constraint
#444
aaronfranke
closed
7 months ago
6
fix (Constraint): Fix typo in VRMC_node_constraint spec doc
#443
0b5vr
closed
1 year ago
0
リターゲティングについての文書の更新
#442
0b5vr
closed
1 year ago
0
"Aim" node constraint is defined as roll
#441
aaronfranke
closed
1 year ago
1
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