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It would be nice if this include would automatically store the last X (defined before including, we should be able to disable it by specifying it as 0) shooter positions, victim positions, distance be…
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### Describe the bug
Unable to Join Jobs.
"This Job is temporarily unavailable." swoop to SP.
Tested with and without FSL.
Connects to the session - players are visible in Yim interface, bu…
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#134 gives us the framework to test core FPSci functionality. This issue is here to discuss the kinds of tests that should be added to avoid regressions in functionality as we add features.
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It would be totally awesome if the following callbacks were implemented:
- npc_take_item
- npc_take_item_from_corpse
- npc_take_item_from_box
- npc_drop_item
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2022-08-30.000f16b
A stealthed planet can not be seen if its stealth is higher then the enemies detection. However if combat is triggered by other ships in the system it is an eligible target on ro…
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When you shoot an npc with the shotgun you will often get the wrong PhysicsBone and HitBoxBone from the trace result in the bullet callback. Other guns work fine.
[Code to reproduce](https://pasteb…
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Sorry but is the weigths files available to test the detection?
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i try to code an ios "spring board" behavior: **LONG PRESS** on an icon make it jiggle, **TAP** on icon remove it, **TAP** on background stop jiggle mode.
It works fine on desktop (safari + chrome osx…
mrbbp updated
8 years ago