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This was touched on in #7 and #8, and has an issue on the main spec in https://github.com/immersive-web/webxr/issues/894 but I wanted to call it out in it's own issue here to ensure that it get's hand…
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Hello, Thank you for developing the extension.
Feature Request: Allow the Immersive Web Emulator extension to be embedded into WebXR services via a CDN.
## Problem
Currently, only users with …
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👋 This dashboard summarizes my activity on the repository, including available improvement opportunities.
## Recommendations
_Last analysis: Sep 15 | Next scheduled analysis: Sep 22_
**NOTE**: I'v…
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It would be game changer. Will it ever happen?
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Is it possible in current build of A-Frame to render two projection layers somehow?
I mean, quality of images in webxr layers is mind-blowing, but practically useless while hands/controllers are in…
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Hello @treblereel do you have any plans to add hand tracking to the WebXR classes?
How the JavaScript specification can be generated? By using WebIDL files?
I tried to add the classes manually b…
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## Request for Mozilla Position on an Emerging Web Specification
* Specification Title: WebXR Depth Sensing Module
* Specification or proposal URL: https://immersive-web.github.io/depth-sensing/
…
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### Description
I have a THREE.PlaneGeometry that has a videotexture on it, and I position it using the hit detection from WebXR just by touching the screen. No problems. But if I enable camera-acc…
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### Description
In recent three.js versions,`renderer.outputColorSpace`, `render.toneMapping`, and `renderer.toneMappingExposure` (jointly, the image formation step) are applied only when writing t…
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### NWJS Version :
```json
"{
"node": "13.3.0",
"v8": "7.9.317.31",
"uv": "1.33.1",
"zlib": "1.2.11",
"brotli": "1.0.7",
"ares": "1.15.0",
"modules": "79",
"nghttp2": "1.40.0",
"na…