-
I've been looking through the game files, trying to determine which skills actually do something (mechanically speaking).
Concentration and Spellcraft are used directly by the engine during combat …
-
# **Clue Scroll**
![clue](http://i.imgur.com/UQVcOyW.png)
# **Correct location**
![worldmap](http://i.imgur.com/BI9Xdq5.png)
![game](http://i.imgur.com/D4kE11e.png)
# **Hint missing**
In lev…
-
### Description
When searching for "Shelter", the search result also come up with the general "Shelter" category, which does however only seem to relate to "amenity=shelter" but not include "shelter=…
-
Our hot cold solver can be inaccurate sometimes due to some of our locations not being correctly centered in code. This is a mega issue to track which ones have been centered or not.
The master dig…
-
Sometimes in the wildy you hop from danger into an even more dangerous world and want to log out asap.
If someone would forget to have this plugin enabled, that person would have a hard time trying t…
-
As irons dont get XP from PVP the predicted hit isn't showing properly. Is there a way that this can work?
https://github.com/l2-/template-plugin/assets/174152274/e4a27651-f5ca-438c-b194-8634a0c5c0…
-
Hi Mark,
It'd be really cool for anywhere in the wilderness to automatically reset back to the default block from the world seed over time...
Just a feature request/suggestion :)
-
It would be awesome to be able to decide where players are able to use tempfly, rather than it being inside their town only. I'm sure a better system to configure this idea could be devised, but a pos…
-
Issue raised by flambard
There could be a server option to generate wilderness levels as a continuation of the town, i.e. lined up with streets. This can also help with situations when oceans are gen…
-
**Is your feature request related to a problem? Please describe.**
Currently, MapTowny does not display a polygon with holes on Dynmap or BlueMap, but does display it for other web-map plugins. This …